Ultimately, it is because of the lack of a commander in place!
Let's analyze why it is said to be caused by the lack of a commander in place! Translated content: The lack of a commander in place is believed to be the root cause of the issue.
Since they did not proceed as planned, it indicates that their output was insufficient. What are the reasons for their inadequate output?
There are two possibilities. The first one is that their high-powered players keep dying, reducing the number of players capable of dealing damage and leading to a decrease in the overall output. This is one possibility! In addition to that, another possibility is that they spend less time on outputting damage, wasting time on other things! Translation:
And have the high-level players from the three alliances been dying all the time? Is it because the number of high-level players producing damage has decreased? No! The high-level players from the three alliances haven't died much at all, and they have always been well taken care of by Emei. Even if they die, they can quickly resurrect and continue dealing damage! So their output hasn't been reduced much due to deaths!
So since it's not because the number of players in the game has decreased, it must be due to the insufficient time they spent on output. Although the battle has already lasted for an hour, their actual output time is only twenty minutes. The remaining forty minutes they have been slacking off and not participating in the output. That's why, originally we planned to defeat the Tide Hunter within one hour, but ultimately only managed to bring down 30% of its health!
So what did they do during this time? They wasted all their time on communication! For example, when the three alliances discovered the Tidehunter's Anchor Smash ability, although they speculated that the Tidehunter's ability had a release pattern, they were hesitant to tell Xia Yang easily. They had to conduct multiple experiments before they dared to inform Xia Yang about this situation and let him develop tactics to avoid the Tidehunter's group attack using the release pattern of the Tidehunter's ability. To be honest, can't others come up with this tactic? Of course, they can. The reason they didn't come up with it is because they don't want to take responsibility, they don't want to be blamed for it!
But how much time did they waste on observing patterns? How much time did they spend reporting to Xia Yang? And how much time did it take for Xia Yang to formulate a strategy and transmit it back? You see, during all this time, the three alliances were losing out on nearly half of their output because the melee high-level players were hesitant to attack the Tide Hunters without the strategy coming back!
And what if Xiayang were there to command on the scene? Then it's possible that it would take less than one minute to formulate the battle strategy, saving time, right? Those high-level players who were too afraid to move forward would then be able to contribute their damage, wouldn't they?
所以说,归根结底,还是由于缺乏指挥
官所导致的,而这,就是夏阳选择错了指挥战场所带来的恶果!
可有的时候啊,这个恶果有大也有小,有的场合里,就算是选择错了,也不会造成太严重的后果,甚至是,即便是造成了恶劣的后果,也还有办法可以挽救!
However, the same can be said for some consequences that, once formed, can never be salvaged in this lifetime! Just like the mistake Xia Yang made right now, his mistake has gradually pushed the Triple Alliance towards the abyss of annihilation. If we don't change course soon, it's likely that the army of the Triple Alliance will truly be buried here in this Nirvana City by his own hands! Translation:
Maybe someone will ask, is it really that serious? Although an hour has passed, Xia Yang has already found a way to defeat the Tide Hunters, and theoretically, it should be effective. The three alliance families have brought a total of 800,000 troops this time. After just an hour of battle, they have only lost 200,000 soldiers. Judging from these casualties, they can easily hold on for another two hours. Once they conquer the Tide Hunters, won't the Lord's Manor be like their own backyard? Won't the Lord's token be easily obtained? At that time, the three alliance armies will enjoy the benefits of the Attack Tower and Defense Tower, and the four arrow towers inside Nirvana City will also be at their disposal. By then, the offensive and defensive roles will be reversed, and the situation will instantly be turned around, won't it?
In theory, the above speculation is indeed correct, but one thing has been overlooked, and that is the issue of output decline caused by the deaths of high-level players from the three alliances! You see, they are not facing an ordinary boss, but a Tidehunter with intelligence and independent thinking capabilities! If it was just a boss without intelligence, then the pattern of its skills could indeed be mastered by players. But is the Tidehunter an ordinary boss? In the eyes of the Tidehunter, what these players think they have mastered in terms of skill patterns is just the cooldown time of its skills. You see, cooldown time does not represent a skill pattern. Perhaps for ordinary non-intelligent beings, cooldown time is equivalent to skill pattern because they lack intelligence and just continue using skills once the cooldown is over! Please note that the translation provided is a literal translation and may not convey the intended meaning accurately. Therefore, it is advised to revise the translated content for better clarity and coherence.
What about intelligent beings like tide hunters? That's different, they have their own thoughts. If their skill cooldown time is good, they can choose to use it or not! On this basis, the problem arises, the players of the three alliances think that they have already
Once you have mastered the Tidehunter's skill casting pattern, you will notice that his Anchor Smash ability has a cooldown of 20 seconds, while his Ravage ultimate ability has a cooldown of 10 minutes. Let's focus on Anchor Smash for now. After using Anchor Smash, Tidehunter's ability enters a 10-second cooldown. During this time, melee high-damage players from the three alliances can safely engage in combat. Following the strategic plan of the three alliances, they will retreat from the battlefield and move away from Tidehunter by at least five meters after ten seconds. However, what if Tidehunter's Anchor Smash cooldown is already over, but he doesn't use it immediately? How should the members of the three alliances respond? After all, Tidehunter is an intelligent creature with cognitive abilities. Even if they don't notice your actions the first or second time, they will eventually catch on, right? If Tidehunter keeps holding onto his ability at this moment, how should the members of the three alliances deal with it? It would be an awkward situation, wouldn't it? Should they engage or not? You see, Tidehunter hasn't used his Anchor Smash yet, so by engaging now, aren't they just walking into their own demise?
As long as the Tidehunter keeps holding the Anchor Smash and not using it, it can create a deterrent effect on the three alliances. What is the most significant aspect of nuclear weapons? It is not their terrifying destructive power, as people are no longer afraid after a nuclear explosion. What people fear the most is the power of deterrence brought by nuclear weapons before they are launched. This is something that cannot be used. The less it is used, the more afraid people become!
Let's talk about the deterrent power brought by the Destroy Skill to the three major alliances!
Honestly, the deterrent power brought by Destroy to the three major alliances is even stronger. Anchor Strike, at best, can only be used to deter melee players, while long-range high-powered players from the three major alliances can continue to output without any pressure. After all, your Anchor Strike has a range of only five meters, while those long-range players will definitely attack from a distance of more than five meters! But what about Destroy? Destroy is different. If a Tide Hunter always holds onto this skill, will the people from the three major alliances continue to engage or continue to hide and wait for the Tide Hunter to finish using Destroy before engaging? If the Tide Hunter doesn't use Destroy, will you still engage? Then what is the point of strategizing against the Tide Hunter? Anchor Strike only deters melee players, while Destroy can deter all players!
Of course, the three alliances can still withstand the onslaught of the Tidehunter's ultimate ability, even if it means dying. After all, the Emei faction can revive them. But there is one concern - the issue of levels! What should be done about the level decrease caused by death? Although being revived by Emei only results in a loss of 30 experience, with the Tidehunter's ultimate ability available every ten minutes, they can be wiped out six times in an hour. This would roughly result in a two-level decrease. Considering their already low output, this level reduction would be a significant disadvantage.
The continuous decrease in their output might eventually fail to kill Tidal Hunter. At that point, it will be too late to say anything!
That's why it is said that the three alliances are becoming a bit dangerous. In the competition between the three alliances and Nirvana, the slight advantage they had has gradually turned into a slight disadvantage. The balance of victory is tilting towards Nirvana.
But Xia Yang is not a fool either. After the recent battle and the amount of blood lost by the Tide Hunter in this hour, Xia Yang has finally realized his mistake in command! Although the player from Nirvana ultimately posed the biggest threat to the three alliances, the Tide Hunter was able to hold off the three alliances. On the surface, the Nirvana player may seem like a sharp blade, but the Tide Hunter is the hidden assassin lurking in the shadows! We shouldn't only focus on the visible blade, but also recognize the hidden threat lurking in the darkness!
After realizing this, Xia Yang decided to change the battlefield. He could no longer stay at the frontlines and fight against the Nirvana players. The longer this war dragged on, the more disadvantageous it would be for their three alliance. In terms of combat power, they were inferior to Nirvana. The rate at which their players died was much higher. Their advantage lay in their numbers, but as time went on, for every Nirvana player that died, ten players from the three alliance would die. It was definitely more disadvantageous for them the longer it dragged on. After all, this was Nirvana City, and the revival point for Nirvana players was set within the city. Even if they died, it would only take a few minutes to reenter the battlefield. On the other hand, for their three alliance, their revival point was set in another city. Now, it was impossible for them to enter Nirvana City, whether it was through teleportation or entering through the city gates, because after Nirvana players entered the city, Wei Bin activated the state of preparedness to close the gates. And in this state, all forms of teleportation were prohibited, so the dead players from the three alliance could no longer come to the aid of Nirvana City through teleportation!
And at the entrance, it is also impassable because the entrance has long been surrounded by both sides, and the area near the city gate is occupied by the alliance of three factions. Originally, they were there to prevent the Nirvana players from entering the city. But now, the reason they still occupy that area is that throughout history, city gates have always been strategic locations in siege warfare. This is related to the retreat of the attacking side. Once they fail to capture it, they can at least maintain control of the city gate and can cut their losses and withdraw in time.
Outside the city gate, it was also guarded by heavily armed Nirvana soldiers because Wei Bin was going to use the "closing the gate to catch the dog" tactic. And what is the most important element in the "closing the gate to catch the dog" strategy? It's the city gate! You have to make sure to close the gate, otherwise, the dog will escape, right?
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